Serious Games: Foundations, Concepts and Practice From Springer

Read Online and Download Ebook Serious Games: Foundations, Concepts and Practice From Springer

Ebook Download Serious Games: Foundations, Concepts and Practice From Springer

Excellent Serious Games: Foundations, Concepts And Practice From Springer book is constantly being the best good friend for investing little time in your workplace, night time, bus, and also anywhere. It will be an excellent way to just look, open, and read the book Serious Games: Foundations, Concepts And Practice From Springer while in that time. As known, experience as well as skill do not consistently come with the much cash to obtain them. Reading this book with the title Serious Games: Foundations, Concepts And Practice From Springer will let you recognize more points.

Serious Games: Foundations, Concepts and Practice
 From Springer

Serious Games: Foundations, Concepts and Practice From Springer


Serious Games: Foundations, Concepts and Practice
 From Springer


Ebook Download Serious Games: Foundations, Concepts and Practice From Springer

Follow up exactly what we will provide in this post concerning Serious Games: Foundations, Concepts And Practice From Springer You know truly that this book is coming as the very best seller publication today. So, when you are truly an excellent reader or you're fans of the author, it does will be funny if you don't have this book. It indicates that you need to get this book. For you who are beginning to find out about something new as well as feel interested about this publication, it's very easy after that. Simply get this book and feel how this book will certainly offer you more amazing lessons.

If a publication from preferred writer is presented, at some point numerous followers of them will straight buy guide. Even any kind of publication kinds, but are they truly reviewing guide? That recognizes? Hence, we will certainly reveal you a book by familiar writer entitled Serious Games: Foundations, Concepts And Practice From Springer This book will certainly offer you some benefits if you really reviewed it. The first is you could obtain the new words as just what we have actually unknowned about it previously. We could likewise boost the international language from reading this publication. There are any type of.

By seeing this page, you have done the appropriate gazing point. This is your beginning to pick guide Serious Games: Foundations, Concepts And Practice From Springer that you want. There are great deals of referred e-books to review. When you wish to get this Serious Games: Foundations, Concepts And Practice From Springer as your publication reading, you could click the web link page to download and install Serious Games: Foundations, Concepts And Practice From Springer In couple of time, you have owned your referred publications as your own.

You could alter your mind to be better after obtaining the resources from some documents. Yet when you have the sources from this publication, you can take exactly how different this publication view from others. Yeah, this is what makes you really feel finished to get rid of the function of the sources. Serious Games: Foundations, Concepts And Practice From Springer becomes one referral that provides the presence of new info and also suggestions. Now, your time is for getting guide quicker. This is it guide that you need now!

Serious Games: Foundations, Concepts and Practice
 From Springer

  • Amazon Sales Rank: #2983832 in Books
  • Published on: 2016-08-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x 1.00" w x 6.14" l, .0 pounds
  • Binding: Hardcover
  • 421 pages

From the Back Cover

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. 

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.

To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. 

Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

About the Author

Ralf Dörner is Professor for Computer Graphics and Virtual Reality at the RheinMain University of Applied Sciences at Wiesbaden. He is author or co-author of more than 80 peer reviewed publications as well as text books. Starting to work in the area of serious games in 1998, he has held numerous courses on this topic and also conducted several public and contract research projects in this area. His research interests lie in the areas of visualization and the usage of computer graphics for e-learning and entertainment where his focus is not only on the user but also on the author of these applications. 

Wolfgang Effelsberg is Professor for Computer Networks and Multimedia Technology at the University of Mannheim. In 1984, after three years as a post-doc in the United States, he became a research staff member at IBM’s European Networking Center in Heidelberg. He joined the University of Mannheim in 1989. He is the author of 11 books and more than 230 other reviewed publications.Stefan Göbel is Academic Councilor and head of the Serious Games group at the Multimedia Communications Lab at TU Darmstadt. He has a long-term experience in Graphic Information Systems, Interactive Digital Storytelling, Edutainment applications and Serious Games. Stefan is the author or co-author of 150+ peer reviewed publications, the initiator and host of the GameDays and Joint Conference on Serious Games, and project leader of different collaborative research projects on a regional, national and international level. 

Josef Wiemeyer is Professor for Sport Science with special emphasis on Movement, Training and Computer Science at TU Darmstadt. Based on extensive work on e-learning and ICT-supported training (from 1997), he started research in Serious Games in 2010. He developed and evaluated several Serious Games for education, health, science and sport. He has published numerous reviews and single studies addressing Serious Games. He is reviewer and co-editor of several international journals.

Serious Games: Foundations, Concepts and Practice From Springer PDF
Serious Games: Foundations, Concepts and Practice From Springer EPub
Serious Games: Foundations, Concepts and Practice From Springer Doc
Serious Games: Foundations, Concepts and Practice From Springer iBooks
Serious Games: Foundations, Concepts and Practice From Springer rtf
Serious Games: Foundations, Concepts and Practice From Springer Mobipocket
Serious Games: Foundations, Concepts and Practice From Springer Kindle

Serious Games: Foundations, Concepts and Practice From Springer PDF

Serious Games: Foundations, Concepts and Practice From Springer PDF

Serious Games: Foundations, Concepts and Practice From Springer PDF
Serious Games: Foundations, Concepts and Practice From Springer PDF

Serious Games: Foundations, Concepts and Practice From Springer


Home